What does get Component do in unity?
it’s basically used as a way to get a variable(component) from the object the script is attached or to any object that you can acces trough that script.
How do I pass a variable from one script to another in unity?
8:12Suggested clip · 101 secondsHow to Pass Variables Between Scripts in C# – YouTubeYouTubeStart of suggested clipEnd of suggested clip
How do I turn off scripts in unity?
You can disable script component by using the following syntax, GameObject. Find(“Cube”). GetComponent().
How do I disable Rigidbody?
You probably just want to do . rigidbody. isKinematic = true. You can’t enable or disable rigidbody, but you can destroy it with Destroy and add it back with AddComponent.
How do I disable scripts?
How do I enable a component in unity?
1:22Suggested clip · 70 secondsC# Enabling and Disabling Components in Unity – YouTubeYouTubeStart of suggested clipEnd of suggested clip
How do you get child components in unity?
Easiest way would be : Get Child transform using its index , and then get GameObject of that child transform:GameObject ChildGameObject1 = ParentGameObject. transform. GetChild (0). gameObject;GameObject ChildGameObject2 = ParentGameObject. transform. GetChild (1). gameObject;
How do I enable text in unity?
If that’s the case, you can do this:Text over = GameObject. Find (key). transform. GetChild (1). transform. GetComponentText>();//over. enabled = true;over. gameObject. SetActive(true);